May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. And, in a flurry of feathers, the hallway was empty once more. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. with a DC equal to 10 + one half the creatures CR (rounded down). The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. Venom has a +2 modifier to attack and damage rolls. Its impeccable elven make lets it be swung nimbly, despite its size. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. This ominous looking bag is stitched out of human flesh and appears empty. Anything put into the pouch other than the darts or your hand is violently ejected. Sentience. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. The interior of this coat functions as a Bag of Holding. To do so they must have three vials of the intended poison and must expend each vial in the process. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. Weapon (flail), Very Rare (requires attunement). If they already have the Interception fighting style they may pick a second fighting style. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. Finally, this weapon functions as a Decanter of Endless Water. As a result, an Arrow of Slaying is a very situational item. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. You gain a +1 bonus to ability checks and saving throws. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Something does not work as expected? Watch headings for an "edit" link when available. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Those foolish enough to step out of the natural order of things are culled from it. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. Yet, the Orb of Cold never melts. Muckwuggle the Frog God includes the Fabulous Frog Wand. Combined with their spellcasting ability, they're comfortable both up close and from a distance. However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. This lantern provides light like a normal lantern. Nature's Guardian. The creature who initially threw the bola can disarm it without making the check. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. Hairable Ideas includes the Arcane Razor. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. While the fighters held the blade, I was busy studying it. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. It regains the ability to return to the ethereal plane at dawn. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. On a successful save, the creature takes half as much damage and isn't pulled. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. You gain the following benefits while wearing it: It deals an additional 1d4 lightning damage on a hit. Try to find me if you will, but know you do so at your own cost and peril. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. The gemstone refills the poison contained within it at midnight. Magic Weapon (longsword), very rare (requires attunement). 10 Gold. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Weapons rising to the top. This dazzling bag is made out of light and appears empty. The area is difficult terrain for creatures other than you and creatures of your choice. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. You can ignore the loading property of both weapons if you are proficient with them. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Know I truly wish no ill towards you or, as it may be, who you serve. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Magic items for exploration rising to the top. As an action you can exhale a cone of red sap in a 40-foot cone. Kelren is stern, but honest. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Capsaicin High. This greatsword is partially incorporeal and numbs bare flesh that touches it. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. The robe's color corresponds to the alignment of the archmage who created the item. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. The DC is equal to 8 + Strength Modifier + Proficiency modifier. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. The Conqueror King has hearing and darkvision out to 120 ft. Any gem pried from the helm crumbles to dust. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. Sap Belch. They obey any verbal commands that you issue to them (no action required by you). Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Credit: Art and design by The Mithral Canvas. D&D Ideas Rods, Staves and Wands. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. View wiki source for this page without editing. On a hit the target takes no damage, but is instead restrained by the bola. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. This property of the weapon can't be used again until the next dusk. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. Once this property of the scimitar has been used, it can't be used again until the next dawn. This magic item is a unique, two-handed ranged weapon. These bracers also function as a set of Gloves of Missile Snaring. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. Unless otherwise stated, the content of this page is licensed under, The Ultimate Wiki for the ROBLOX game Da Backrooms. Weapon (Dagger), legendary (requires attunement). I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. While attuned to Blackfyre you have resistance to fire and necrotic damage. Once you have used this feature, you cannot use it again until you finish a short or long rest. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. When all the gems are removed or destroyed, the helm loses its magic. It has 3 charges and regains all expended charges daily at dawn. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. When you roll a 20 to hit, you may make an additional attack. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. Weapon (halberd or quarterstaff), legendary (requires attunement). The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. Wondrous item, very rare (requires attunement by a Druid). Weapon (darts), rare (requires attunement). The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. It has hearing and truesight out to 60 feet. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. A magic item's description gives the item's name, its category, its rarity, and its magical properties. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. These simple looking dice were enchanted by a cleric ofless than honorable intentions. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. Wielding this small shield only grants a +1 bonus to AC. Or any tear or hole in a person. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. However, only when whet with the souls of fallen creatures does it's true power emerge. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. A long leather coat with an inner lining of woven shadow. 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